FURINI, Marco
 Distribuzione geografica
Continente #
NA - Nord America 16.428
EU - Europa 8.620
AS - Asia 7.649
SA - Sud America 935
Continente sconosciuto - Info sul continente non disponibili 269
AF - Africa 127
OC - Oceania 28
Totale 34.056
Nazione #
US - Stati Uniti d'America 15.747
SG - Singapore 2.605
SE - Svezia 2.363
CN - Cina 2.217
GB - Regno Unito 2.152
IT - Italia 1.730
HK - Hong Kong 988
DE - Germania 950
BR - Brasile 694
VN - Vietnam 632
CA - Canada 499
UA - Ucraina 291
RU - Federazione Russa 252
KR - Corea 233
FR - Francia 193
FI - Finlandia 191
TR - Turchia 187
BD - Bangladesh 183
IN - India 121
BG - Bulgaria 108
NL - Olanda 94
MX - Messico 69
JP - Giappone 65
AR - Argentina 61
ID - Indonesia 60
EC - Ecuador 55
IQ - Iraq 49
AE - Emirati Arabi Uniti 45
CO - Colombia 45
AT - Austria 40
ES - Italia 40
MY - Malesia 35
PH - Filippine 34
PL - Polonia 30
PK - Pakistan 29
IE - Irlanda 28
BE - Belgio 23
CR - Costa Rica 23
CL - Cile 21
TW - Taiwan 21
VE - Venezuela 21
ZA - Sudafrica 21
PT - Portogallo 20
AU - Australia 19
UZ - Uzbekistan 19
PY - Paraguay 18
JM - Giamaica 17
LT - Lituania 17
MA - Marocco 17
SA - Arabia Saudita 17
TH - Thailandia 15
AZ - Azerbaigian 13
EG - Egitto 13
JO - Giordania 13
DZ - Algeria 12
HN - Honduras 12
KE - Kenya 12
TT - Trinidad e Tobago 12
IL - Israele 11
IR - Iran 11
RO - Romania 11
CH - Svizzera 10
CZ - Repubblica Ceca 10
NZ - Nuova Zelanda 9
PE - Perù 9
PR - Porto Rico 9
RS - Serbia 9
CM - Camerun 8
QA - Qatar 8
DK - Danimarca 7
ET - Etiopia 7
EU - Europa 7
GT - Guatemala 7
SV - El Salvador 7
CI - Costa d'Avorio 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
NP - Nepal 6
SN - Senegal 6
AL - Albania 5
BO - Bolivia 5
GR - Grecia 5
NI - Nicaragua 5
SC - Seychelles 5
SI - Slovenia 5
TN - Tunisia 5
UY - Uruguay 5
BA - Bosnia-Erzegovina 4
BS - Bahamas 4
BY - Bielorussia 4
EE - Estonia 4
GE - Georgia 4
KG - Kirghizistan 4
KZ - Kazakistan 4
LV - Lettonia 4
NG - Nigeria 4
BB - Barbados 3
HR - Croazia 3
PA - Panama 3
SK - Slovacchia (Repubblica Slovacca) 3
Totale 33.749
Città #
Stockholm 1.775
Ashburn 1.656
Santa Clara 1.463
Singapore 1.431
Fairfield 1.410
Southend 1.299
Hong Kong 970
San Jose 820
Woodbridge 731
Chandler 710
Houston 706
Seattle 576
Hefei 530
Cambridge 510
Council Bluffs 487
Wilmington 469
Jacksonville 452
Dearborn 370
Munich 366
Beijing 364
Montréal 334
Ann Arbor 325
Mcallen 315
Nyköping 300
London 278
Ho Chi Minh City 214
Chicago 211
Seoul 210
Los Angeles 199
The Dalles 187
Milan 171
Modena 156
San Diego 152
Hanoi 129
Bologna 124
Izmir 121
Helsinki 118
Staranzano 115
Princeton 110
Bremen 105
Sofia 103
Buffalo 101
Grafing 99
Dallas 98
New York 96
Eugene 90
Lauterbourg 89
Moscow 78
Shanghai 68
Salt Lake City 62
São Paulo 59
Rome 55
Columbus 53
Phoenix 51
Tokyo 50
Frankfurt am Main 49
Atlanta 46
Brooklyn 41
Saint Augustine 41
Tampa 38
Des Moines 35
Parma 34
Haiphong 33
Toronto 33
Falls Church 32
Jakarta 32
Orem 32
Da Nang 31
Redwood City 31
Boardman 29
Nanjing 29
Guangzhou 28
Reggio Emilia 27
San Francisco 27
Mexico City 25
Ottawa 25
San Mateo 25
Vienna 24
Kent 23
Bristol 22
Denver 22
Dublin 22
Montreal 22
Rio de Janeiro 22
Elk Grove Village 21
Amsterdam 20
Baghdad 20
Norwalk 20
Guayaquil 19
Miami 19
Miano 19
Nuremberg 19
Padova 19
Philadelphia 19
San José 18
Brasília 17
Brussels 17
Chengdu 17
Kunming 17
Tashkent 17
Totale 23.299
Nome #
1st International workshop on social media sensing (SMS'19): message from the workshop chairs 1.956
IoT: Science Fiction or real revolution? 1.663
Comunicazioni Multimediali. Fondamenti di informatica per la produzione e la gestione di flussi audio-video nella rete Internet 545
Location privacy and public metadata in social media platforms: attitudes, behaviors and opinions 526
An Online Education System to Produce and Distribute Video Lectures 438
A transmedia storytelling system to transform recorded film memories into visual history 437
Standards, Security and Business Models: Key Challenges for the IoT Scenario 394
TRank: Ranking Twitter Users According to Specific Topics 378
5 steps to make art museums tweet influentially 377
The Use of Hashtags in the Promotion of Art Exhibitions 370
Towards tweet content suggestions for museum media managers 355
PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history 350
Automated Generation of User-Tailored and Time-Sensitive Music Playlists 350
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario 339
TV commercials: Improving viewers engagement through gamification and second screen 338
Audio-Text Synchronization inside MP3 files: A new approach and its implementation 331
An automatic caption alignment mechanism for off-the-shelf speech recognition technologies 328
TSentiment: On gamifying Twitter sentiment analysis 324
An Audio-Video Summarization Scheme Based on Audio and Video Analysis 323
Mobile Music Distribution: A Multichannel Approach 323
OneLab: Online education with minimal human supervision 320
An Audio/Video Analysis Mechanism for Web Indexing 320
MovieRemix: Having Fun Playing with Videos 318
ViMood: Using social emotions to improve video indexing 316
TagLecture: The gamification of video lecture indexing through quality-based tags 316
Sentiment analysis and Twitter: a game proposal, 310
On Using Cashtags to Predict Companies Stock Trends 310
Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus 307
The Impact of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 306
Bringing Multimedia Contents into MP3 Files 304
Social Media e Social Business 301
Real-Time traffic transmission over the Internet 299
STIMO: STIll and MOving Video Storyboard\\ for the Web Scenario 296
Riding the Web Evolution: from Egoism to Altruism 289
Gamification and Accessibility 289
An architecture to easily produce adventure and movie games for the mobile scenario 288
Augmenting social media accessibility 286
Smart cart: When food enters the IoT scenario 285
Fast Play: A Novel Feature for Digital Consumer Video Devices 284
Users behavior in location-aware services: Digital natives versus digital immigrants 283
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens 283
On helping broadcasters to promote TV-shows through hashtags 283
Ad Hoc Networks: A Protocol for Supporting QoS Applications 280
On gamifying the transcription of digital video lectures 277
Public health and social media: language analysis of vaccine conversations 277
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 275
WWW Recycling for a Better World 273
The Use of Hashtags in TV-Shows: Analysis and Guidelines 273
On using on-the-fly students' notes in video lecture indexing 272
Topic-based playlist to improve video lecture accessibility 271
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications [Editorial] 271
Real-time traffic transmissions over the internet 271
On Ameliorating the Perceived Playout Quality in Chunk-Driven P2P Media Streaming Systems 269
Enhancing learning accessibility through fully automatic captioning 268
Digital Audiobook: From Passive to Active Pursuit 267
Bluemusic: A Multichannel Architecture for Music Distribution 265
On Using Clustering Algorithms to Produce Video Abstracts for the Web Scenario 265
The Use of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 264
Beyond Passive Audiobook: How Digital Audiobooks Get Interactive 264
Editorial: Smart Objects and Technologies 260
Understanding the city to make it smart 258
On introducing timed tag-clouds in video lectures indexing 257
Real-Time Traffic in Ad-hoc Sensor Networks 252
Entertainment for Serious Purposes: Customization of the Gamification Process 248
From Digital Audiobook to Secure Digital Multimedia-Book 246
Identifying the features of ProVax and NoVax groups from social media conversations 245
Viewer-Tailored Advertising for Video on Demand Platforms 242
Privacy perception and user behavior in the mobile ecosystem 242
Effects of an experimental online education support on lectures fruition and teaching effectiveness 240
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 236
On improving the engagement between viewers and TV commercials through gamification 231
Automatic and smart content transformation of video lectures 230
Adaptive Video Transmissions over the Internet: an Experimental Study 229
VISTO: VIsual STOryboard for Web Video Browsing 229
IoT Healthcare: Benefits, issues and challenges 225
Automatic and Personalized Sequencing of Music Playlists 223
ViDi: Virtual Director of Video Lectures 223
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 222
On predicting the success of political tweets using psycho-linguistic categories 221
Automatic music playlist generation based on music-programming of FM radios 220
Can IoT Wearable Devices Feed Frugal Innovation? 219
Incentive Mechanisms in Mobile Music Distribution 218
On Designing a Time Sensitive Interaction Graph to Identify Twitter Opinion Leaders 217
Mobile Games: What to Expect in the Near Future 215
Automatic and user-tailored playlist sequencing 213
An Architecture to Securely Enrich and Distribute MP3 Files over the Internet 212
Crowd-sensing Images to Understand Citizens' Emotions, Issues and Interests 209
On using video lectures data usage to predict university students dropout 208
MCDL: A Reduced But Extensible Multimedia Contents Description Language 207
Twitter as Passive Sensor to Understand How COVID-19 Pandemic Affected Human Mobility 203
A Video Frame Dropping Mechanism based on Audio Perception 200
Privacy Perception when Using Smartphone Applications 199
Conversational Interfaces for a Smart Campus: A Case Study 198
Secure, Portable, and Customizable Video Lectures for E-learning on the Move 196
Informing Clients through Multimedia Communications: An approach to provide interactivity 194
Do Conversational Interfaces Kill Web Accessibility? 192
On using conversational interfaces to improve the accessibility of a university campus 192
MetaRing+: An enhancement of the MetaRing access protocol for supporting real-time applications 191
On Using Artificial Intelligence to Predict Music Playlist Success 188
Method for analyzing web space data 188
Totale 30.678
Categoria #
all - tutte 117.935
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 117.935


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.870 0 0 0 206 57 204 119 124 246 197 487 230
2022/20232.092 254 212 188 151 306 288 36 193 254 37 80 93
2023/20241.452 54 81 122 201 342 56 90 188 77 31 62 148
2024/20255.262 153 60 47 304 991 725 296 346 570 512 622 636
2025/202610.328 405 372 764 765 1.108 712 928 508 2.596 989 737 444
2026/20272.669 368 582 765 954 0 0 0 0 0 0 0 0
Totale 34.056