FURINI, Marco
 Distribuzione geografica
Continente #
NA - Nord America 14.481
EU - Europa 8.317
AS - Asia 7.579
SA - Sud America 910
AF - Africa 121
OC - Oceania 27
Continente sconosciuto - Info sul continente non disponibili 11
Totale 31.446
Nazione #
US - Stati Uniti d'America 13.909
SG - Singapore 2.587
SE - Svezia 2.363
CN - Cina 2.209
GB - Regno Unito 2.123
IT - Italia 1.491
HK - Hong Kong 978
DE - Germania 946
BR - Brasile 687
VN - Vietnam 630
CA - Canada 450
UA - Ucraina 287
RU - Federazione Russa 251
KR - Corea 233
FI - Finlandia 191
FR - Francia 189
TR - Turchia 187
BD - Bangladesh 168
IN - India 119
BG - Bulgaria 108
NL - Olanda 92
MX - Messico 67
JP - Giappone 63
AR - Argentina 59
ID - Indonesia 56
EC - Ecuador 50
IQ - Iraq 49
AE - Emirati Arabi Uniti 44
AT - Austria 38
CO - Colombia 38
ES - Italia 33
MY - Malesia 33
PH - Filippine 33
PL - Polonia 30
PK - Pakistan 29
IE - Irlanda 25
BE - Belgio 23
CL - Cile 20
PT - Portogallo 20
TW - Taiwan 20
ZA - Sudafrica 20
UZ - Uzbekistan 19
VE - Venezuela 19
AU - Australia 18
PY - Paraguay 18
MA - Marocco 17
SA - Arabia Saudita 17
LT - Lituania 16
TH - Thailandia 15
EG - Egitto 13
JO - Giordania 13
AZ - Azerbaigian 12
KE - Kenya 12
CR - Costa Rica 11
DZ - Algeria 11
IR - Iran 11
JM - Giamaica 11
RO - Romania 11
CH - Svizzera 10
CZ - Repubblica Ceca 10
HN - Honduras 9
IL - Israele 9
NZ - Nuova Zelanda 9
PE - Perù 9
CM - Camerun 8
QA - Qatar 8
DK - Danimarca 7
ET - Etiopia 7
EU - Europa 7
CI - Costa d'Avorio 6
DO - Repubblica Dominicana 6
HU - Ungheria 6
NP - Nepal 6
SN - Senegal 6
AL - Albania 5
BO - Bolivia 5
GR - Grecia 5
RS - Serbia 5
SI - Slovenia 5
TN - Tunisia 5
UY - Uruguay 5
BA - Bosnia-Erzegovina 4
BY - Bielorussia 4
GE - Georgia 4
KG - Kirghizistan 4
KZ - Kazakistan 4
LV - Lettonia 4
NG - Nigeria 4
TT - Trinidad e Tobago 4
HR - Croazia 3
NI - Nicaragua 3
PA - Panama 3
PR - Porto Rico 3
SK - Slovacchia (Repubblica Slovacca) 3
XK - ???statistics.table.value.countryCode.XK??? 3
BH - Bahrain 2
BN - Brunei Darussalam 2
CY - Cipro 2
GA - Gabon 2
GT - Guatemala 2
Totale 31.410
Città #
Stockholm 1.775
Singapore 1.420
Santa Clara 1.415
Fairfield 1.410
Southend 1.299
Ashburn 1.263
Hong Kong 960
Woodbridge 731
Chandler 710
Houston 697
San Jose 678
Seattle 571
Hefei 530
Cambridge 509
Wilmington 466
Jacksonville 450
Dearborn 370
Munich 365
Beijing 362
Montréal 334
Ann Arbor 325
Mcallen 315
Nyköping 300
London 277
Ho Chi Minh City 213
Seoul 210
Council Bluffs 206
Chicago 201
The Dalles 186
Los Angeles 167
Modena 155
Milan 151
San Diego 140
Hanoi 128
Izmir 121
Helsinki 118
Bologna 115
Princeton 110
Bremen 105
Sofia 103
Grafing 99
Buffalo 93
Eugene 90
Lauterbourg 89
Dallas 84
Moscow 78
New York 75
Shanghai 67
Salt Lake City 60
São Paulo 59
Frankfurt am Main 49
Tokyo 48
Rome 45
Tampa 37
Des Moines 35
Atlanta 34
Parma 34
Haiphong 33
Falls Church 32
Jakarta 32
Da Nang 31
Redwood City 31
Toronto 31
Phoenix 30
Boardman 29
Brooklyn 29
Nanjing 29
Guangzhou 28
Columbus 27
Orem 27
Reggio Emilia 26
Mexico City 25
San Francisco 25
San Mateo 24
Kent 23
Bristol 22
Ottawa 22
Rio de Janeiro 22
Vienna 22
Dublin 21
Elk Grove Village 21
Amsterdam 20
Baghdad 20
Norwalk 20
Nuremberg 19
Padova 19
Denver 18
Guayaquil 18
Miano 18
Brussels 17
Chengdu 17
Kunming 17
Tashkent 17
Warsaw 17
Augusta 15
Belo Horizonte 15
Boston 15
Ferrara 15
Leawood 15
Montreal 15
Totale 22.006
Nome #
1st International workshop on social media sensing (SMS'19): message from the workshop chairs 1.947
IoT: Science Fiction or real revolution? 1.645
Location privacy and public metadata in social media platforms: attitudes, behaviors and opinions 486
Comunicazioni Multimediali. Fondamenti di informatica per la produzione e la gestione di flussi audio-video nella rete Internet 469
A transmedia storytelling system to transform recorded film memories into visual history 415
An Online Education System to Produce and Distribute Video Lectures 415
Standards, Security and Business Models: Key Challenges for the IoT Scenario 371
The Use of Hashtags in the Promotion of Art Exhibitions 353
5 steps to make art museums tweet influentially 353
TRank: Ranking Twitter Users According to Specific Topics 346
Towards tweet content suggestions for museum media managers 336
PlayTheCityRE: A visual storytelling system that transforms recorded film memories into visual history 333
TV commercials: Improving viewers engagement through gamification and second screen 321
Automated Generation of User-Tailored and Time-Sensitive Music Playlists 320
Audio-Text Synchronization inside MP3 files: A new approach and its implementation 317
An Audio/Video Analysis Mechanism for Web Indexing 305
An Audio-Video Summarization Scheme Based on Audio and Video Analysis 302
Mobile Music Distribution: A Multichannel Approach 301
An automatic caption alignment mechanism for off-the-shelf speech recognition technologies 299
TSentiment: On gamifying Twitter sentiment analysis 299
ViMood: Using social emotions to improve video indexing 298
Sentiment analysis and Twitter: a game proposal, 297
MovieRemix: Having Fun Playing with Videos 296
TagLecture: The gamification of video lecture indexing through quality-based tags 292
On Using Cashtags to Predict Companies Stock Trends 292
OneLab: Online education with minimal human supervision 292
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario 292
Bringing Multimedia Contents into MP3 Files 284
The Impact of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 284
Social Media e Social Business 281
Untangling between fake-news and truth in social media to understand the Covid-19 Coronavirus 281
An architecture to easily produce adventure and movie games for the mobile scenario 276
Fast Play: A Novel Feature for Digital Consumer Video Devices 273
Smart cart: When food enters the IoT scenario 273
Riding the Web Evolution: from Egoism to Altruism 270
On helping broadcasters to promote TV-shows through hashtags 270
Real-Time traffic transmission over the Internet 269
Augmenting social media accessibility 268
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens 267
STIMO: STIll and MOving Video Storyboard\\ for the Web Scenario 267
Ad Hoc Networks: A Protocol for Supporting QoS Applications 266
Public health and social media: language analysis of vaccine conversations 265
On gamifying the transcription of digital video lectures 264
Gamification and Accessibility 264
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 262
Users behavior in location-aware services: Digital natives versus digital immigrants 261
The Use of Hashtags in TV-Shows: Analysis and Guidelines 257
Real-time traffic transmissions over the internet 257
Topic-based playlist to improve video lecture accessibility 256
WWW Recycling for a Better World 255
The Use of Incentive Mechanisms in Multi-Channel Mobile Music Distribution 255
On Ameliorating the Perceived Playout Quality in Chunk-Driven P2P Media Streaming Systems 255
On using on-the-fly students' notes in video lecture indexing 255
Bluemusic: A Multichannel Architecture for Music Distribution 254
Digital Audiobook: From Passive to Active Pursuit 254
Enhancing learning accessibility through fully automatic captioning 254
Beyond Passive Audiobook: How Digital Audiobooks Get Interactive 251
Editorial: Smart Objects and Technologies 251
Preface to the special issue on new achievements in pervasive and interactive multimedia systems and applications [Editorial] 247
Understanding the city to make it smart 247
On Using Clustering Algorithms to Produce Video Abstracts for the Web Scenario 246
On introducing timed tag-clouds in video lectures indexing 241
Real-Time Traffic in Ad-hoc Sensor Networks 239
From Digital Audiobook to Secure Digital Multimedia-Book 238
Viewer-Tailored Advertising for Video on Demand Platforms 228
Effects of an experimental online education support on lectures fruition and teaching effectiveness 228
Entertainment for Serious Purposes: Customization of the Gamification Process 225
Digital Twins and Artificial Intelligence as Pillars of Personalized Learning Models 223
Identifying the features of ProVax and NoVax groups from social media conversations 222
On improving the engagement between viewers and TV commercials through gamification 217
Privacy perception and user behavior in the mobile ecosystem 216
Design and Analysis of RT-Ring: a protocol for supporting real-time communications 215
Automatic and smart content transformation of video lectures 214
Adaptive Video Transmissions over the Internet: an Experimental Study 213
VISTO: VIsual STOryboard for Web Video Browsing 212
Incentive Mechanisms in Mobile Music Distribution 209
ViDi: Virtual Director of Video Lectures 208
IoT Healthcare: Benefits, issues and challenges 208
On predicting the success of political tweets using psycho-linguistic categories 206
Can IoT Wearable Devices Feed Frugal Innovation? 205
Mobile Games: What to Expect in the Near Future 203
Automatic and Personalized Sequencing of Music Playlists 201
On Designing a Time Sensitive Interaction Graph to Identify Twitter Opinion Leaders 199
MCDL: A Reduced But Extensible Multimedia Contents Description Language 196
An Architecture to Securely Enrich and Distribute MP3 Files over the Internet 195
Automatic music playlist generation based on music-programming of FM radios 195
Automatic and user-tailored playlist sequencing 194
Crowd-sensing Images to Understand Citizens' Emotions, Issues and Interests 189
On using video lectures data usage to predict university students dropout 188
A Video Frame Dropping Mechanism based on Audio Perception 186
Secure, Portable, and Customizable Video Lectures for E-learning on the Move 183
MetaRing+: An enhancement of the MetaRing access protocol for supporting real-time applications 182
Informing Clients through Multimedia Communications: An approach to provide interactivity 180
Conversational Interfaces for a Smart Campus: A Case Study 180
Twitter as Passive Sensor to Understand How COVID-19 Pandemic Affected Human Mobility 177
Method for analyzing web space data 177
On using conversational interfaces to improve the accessibility of a university campus 176
Do Conversational Interfaces Kill Web Accessibility? 170
Mobile Music 169
Privacy Perception when Using Smartphone Applications 165
Totale 28.803
Categoria #
all - tutte 109.438
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 109.438


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.367 104 187 206 206 57 204 119 124 246 197 487 230
2022/20232.092 254 212 188 151 306 288 36 193 254 37 80 93
2023/20241.452 54 81 122 201 342 56 90 188 77 31 62 148
2024/20255.262 153 60 47 304 991 725 296 346 570 512 622 636
2025/202610.328 405 372 764 765 1.108 712 928 508 2.596 989 737 444
2026/2027315 315 0 0 0 0 0 0 0 0 0 0 0
Totale 31.702