PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 5.785
NA - Nord America 3.453
EU - Europa 3.338
SA - Sud America 610
AF - Africa 63
OC - Oceania 9
Continente sconosciuto - Info sul continente non disponibili 3
Totale 13.261
Nazione #
US - Stati Uniti d'America 3.352
CN - Cina 2.404
SE - Svezia 1.869
SG - Singapore 1.665
HK - Hong Kong 632
BR - Brasile 478
IT - Italia 444
VN - Vietnam 405
KR - Corea 304
GB - Regno Unito 291
RU - Federazione Russa 146
DE - Germania 139
FI - Finlandia 119
FR - Francia 96
IN - India 60
NL - Olanda 52
AR - Argentina 50
JP - Giappone 48
BD - Bangladesh 43
MX - Messico 41
LT - Lituania 39
CA - Canada 38
ID - Indonesia 32
ES - Italia 26
IQ - Iraq 25
TR - Turchia 22
IE - Irlanda 21
PK - Pakistan 21
PL - Polonia 21
CO - Colombia 17
UA - Ucraina 17
EC - Ecuador 16
VE - Venezuela 15
AE - Emirati Arabi Uniti 14
CL - Cile 14
TH - Thailandia 14
ZA - Sudafrica 14
MY - Malesia 12
UZ - Uzbekistan 12
CZ - Repubblica Ceca 10
AT - Austria 9
PE - Perù 9
PH - Filippine 8
AU - Australia 7
JO - Giordania 7
MA - Marocco 7
SA - Arabia Saudita 7
TW - Taiwan 7
ET - Etiopia 6
PY - Paraguay 6
DZ - Algeria 5
IL - Israele 5
KE - Kenya 5
OM - Oman 5
PT - Portogallo 5
TN - Tunisia 5
AZ - Azerbaigian 4
BY - Bielorussia 4
CH - Svizzera 4
EG - Egitto 4
HN - Honduras 4
JM - Giamaica 4
NO - Norvegia 4
PS - Palestinian Territory 4
SY - Repubblica araba siriana 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
CR - Costa Rica 3
GE - Georgia 3
GR - Grecia 3
KH - Cambogia 3
KZ - Kazakistan 3
RO - Romania 3
XK - ???statistics.table.value.countryCode.XK??? 3
AL - Albania 2
AM - Armenia 2
BG - Bulgaria 2
BW - Botswana 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
HU - Ungheria 2
LB - Libano 2
MW - Malawi 2
NP - Nepal 2
NZ - Nuova Zelanda 2
PR - Porto Rico 2
UY - Uruguay 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
BN - Brunei Darussalam 1
CD - Congo 1
CG - Congo 1
CY - Cipro 1
DK - Danimarca 1
EE - Estonia 1
JE - Jersey 1
KG - Kirghizistan 1
KW - Kuwait 1
Totale 13.245
Città #
Stockholm 1.773
Hefei 1.074
Singapore 1.059
Santa Clara 960
Hong Kong 618
San Jose 475
Ashburn 409
Seoul 301
London 197
The Dalles 193
Beijing 155
Ho Chi Minh City 133
Hanoi 113
Helsinki 104
Los Angeles 104
La Jolla 77
Chicago 72
Milan 69
Kent 59
Lauterbourg 58
Wilmette 52
Buffalo 51
Munich 47
Moscow 46
Latina 40
Salt Lake City 38
Shanghai 36
São Paulo 36
Dallas 35
Rome 35
Amsterdam 32
Da Nang 32
Tokyo 30
Council Bluffs 29
New York 29
Falkenstein 26
Columbus 22
Redondo Beach 22
Seattle 22
Frankfurt am Main 21
Mexico City 20
Orem 20
Shenzhen 20
Washington 20
Chennai 19
Dublin 18
Elk Grove Village 16
Rio de Janeiro 16
Haiphong 15
Modena 15
Offlaga 15
Phoenix 15
Tampa 15
Atlanta 14
Jakarta 13
Verona 13
Fairfield 12
Guangzhou 12
Belo Horizonte 11
Brasília 11
Chandler 11
Hangzhou 11
Dhaka 10
Hillsboro 10
Houston 10
Manchester 10
Paris 10
Southend 10
Warsaw 10
Biên Hòa 9
Bologna 9
Brno 9
Chiswick 9
Turku 9
Assago 8
Baghdad 8
Islington 8
Reggio Emilia 8
Tashkent 8
Wilmington 8
Woodbridge 8
Amman 7
Brooklyn 7
Cagliari 7
Campinas 7
Changsha 7
Charlotte 7
Curitiba 7
Guayaquil 7
Hounslow 7
Hải Dương 7
Johannesburg 7
Lancaster 7
Manteca 7
Montreal 7
San Diego 7
Berlin 6
Boston 6
Caracas 6
Izmir 6
Totale 9.316
Nome #
A Psychophysically-Based Model of Surface Gloss Perception 1.889
EnvyDepth: an interface for recovering local natural illumination from environment maps 225
Bi-Scale Appearance Fabrication 200
b/Surf: Interactive Bzier Splines on Surface Meshes 199
pOp: Parameter Optimization of Differentiable Vector Patterns 193
AppGen: Interactive Material Modeling from a Single Image 189
AppProp: All-Pairs Appearance-Space Edit Propagation 186
Printing Spatially-Varying Reflectance 183
Neural reflectance transformation imaging 181
BoolSurf: Boolean Operations on Surfaces 177
Direct-to-indirect transfer for cinematic relighting 175
Grammar-based procedural animations for motion graphics 175
3DFlow: continuous summarization of mesh editing workflows 172
A User Interface for Interactive Cinematic Shadow Design 162
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 162
Enforcing Energy Preservation in Microfacet Models 160
SceneGit: a practical system for diffing and merging 3D environments 160
Fabricating spatially-varying subsurface scattering 158
AppWand: Editing Measured Materials using Appearance-Driven Optimization 157
NodeGit: Diffing and Merging Node Graphs 156
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 155
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 155
State of the art in artistic editing of appearance, lighting and material 152
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 152
envyLight: an interface for editing natural illumination 152
Ishair: Importance sampling for hair scattering 150
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 149
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 146
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 145
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 143
gTangle: a grammar for the procedural generation of tangle patterns 143
cSculpt: a system for collaborative sculpting 141
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 138
Lighting with paint 137
Interactive Global Illumination in Dynamic Scenes 137
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 137
Interactive and Robust Mesh Booleans 137
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 134
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 134
Visibility Editing For All-Frequency Shadow Design 133
Numerical approximations for energy preserving microfacet models 133
FloralSurf: Space-Filling Geodesic Ornaments 132
Eye tracking and online search: Lessons learned and challenges ahead 131
Tensor Clustering for Rendering Many-Light Animations 130
MeshFlow: Interactive visualization of mesh construction sequences 130
pEt: Direct Manipulation of Differentiable Vector Patterns 129
Toward evaluating material design interface paradigms for novice users 129
Perceptually-driven decision theory for interactive realistic rendering 129
Backhoe, a Packet Trace and Log Browser 128
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 128
Printing spatially-varying reflectance for reproducing HDR images 128
Frequency and structure of long distance scholarly collaborations in a physics community 123
User-configurable automatic shader simplification 122
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 122
How Do People Edit Light Fields? 122
Cinematic Lighting 121
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 120
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 119
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 119
Shadow Map Antialiasing 118
State of the Art in Artistic Editing of Appearance, Lighting, and Material 115
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 115
Matrix Row-Column Sampling for the Many-Light Problem 113
PAVEL: Decorative Patterns with Packed Volumetric Elements 113
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 112
Texture retrieval in the wild through detection-based attributes 112
Yocto/GL: a data-oriented library for physically-based graphics 112
sLayer: a System for Multi-Layered Material Sculpting 110
Direct Manipulation of Procedural Implicit Surfaces 108
AppIm: Linear Spaces for Image-based Appearance Editing 106
GReTA -- A novel global and recursive tracking algorithm in three dimensions 104
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 104
Reconstruction and thermal stability of cubic SiC(001) surfaces 102
Reconstruction and thermal stability of cubic SiC(001) surfaces 102
Scalable partitioning for parallel position based dynamics 100
User Controllable Color Transfer 99
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 95
Towards a Massively Parallel Solver for Position Based Dynamics 95
MeshHisto: collaborative modeling by sharing and retargeting editing histories 94
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 91
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 90
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 89
Jigsaw Image Mosaics 81
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 79
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 78
Texel-Att: representing and classifying element-based textures by attributes 71
Interactive Cinematic Relighting with Global Illumination 64
Interactive Optimization of Scaffolded Procedural Patterns 57
Totale 13.353
Categoria #
all - tutte 56.520
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 56.520


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20214 0 0 0 0 0 0 0 0 0 0 1 3
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20268.438 562 431 785 574 675 331 858 200 2.514 1.410 98 0
Totale 13.353