PELLACINI, Fabio
 Distribuzione geografica
Continente #
AS - Asia 5.880
NA - Nord America 3.880
EU - Europa 3.409
SA - Sud America 614
AF - Africa 63
OC - Oceania 9
Continente sconosciuto - Info sul continente non disponibili 3
Totale 13.858
Nazione #
US - Stati Uniti d'America 3.751
CN - Cina 2.422
SE - Svezia 1.869
SG - Singapore 1.678
HK - Hong Kong 641
IT - Italia 511
BR - Brasile 480
VN - Vietnam 407
KR - Corea 305
GB - Regno Unito 291
RU - Federazione Russa 146
DE - Germania 140
FI - Finlandia 119
FR - Francia 96
BD - Bangladesh 87
IN - India 61
NL - Olanda 53
AR - Argentina 50
CA - Canada 48
JP - Giappone 48
MX - Messico 47
LT - Lituania 39
ID - Indonesia 33
ES - Italia 27
IQ - Iraq 25
PK - Pakistan 22
TR - Turchia 22
IE - Irlanda 21
PL - Polonia 21
CO - Colombia 18
UA - Ucraina 17
AE - Emirati Arabi Uniti 16
EC - Ecuador 16
VE - Venezuela 15
CL - Cile 14
MY - Malesia 14
TH - Thailandia 14
ZA - Sudafrica 14
UZ - Uzbekistan 12
CZ - Repubblica Ceca 10
JM - Giamaica 10
AT - Austria 9
PE - Perù 9
PH - Filippine 8
AU - Australia 7
JO - Giordania 7
MA - Marocco 7
SA - Arabia Saudita 7
TW - Taiwan 7
ET - Etiopia 6
HN - Honduras 6
PY - Paraguay 6
CH - Svizzera 5
DZ - Algeria 5
IL - Israele 5
KE - Kenya 5
OM - Oman 5
PT - Portogallo 5
TN - Tunisia 5
AZ - Azerbaigian 4
BY - Bielorussia 4
CR - Costa Rica 4
EG - Egitto 4
NO - Norvegia 4
PS - Palestinian Territory 4
SY - Repubblica araba siriana 4
BB - Barbados 3
BE - Belgio 3
BO - Bolivia 3
GE - Georgia 3
GR - Grecia 3
KH - Cambogia 3
KZ - Kazakistan 3
NI - Nicaragua 3
NP - Nepal 3
PR - Porto Rico 3
RO - Romania 3
XK - ???statistics.table.value.countryCode.XK??? 3
AL - Albania 2
AM - Armenia 2
BG - Bulgaria 2
BW - Botswana 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
HU - Ungheria 2
LB - Libano 2
MW - Malawi 2
NZ - Nuova Zelanda 2
UY - Uruguay 2
AO - Angola 1
BA - Bosnia-Erzegovina 1
BJ - Benin 1
BN - Brunei Darussalam 1
CD - Congo 1
CG - Congo 1
CY - Cipro 1
DK - Danimarca 1
EE - Estonia 1
GY - Guiana 1
JE - Jersey 1
Totale 13.841
Città #
Stockholm 1.773
Hefei 1.074
Singapore 1.069
Santa Clara 1.010
Hong Kong 627
San Jose 617
Ashburn 452
Seoul 302
London 197
The Dalles 193
Beijing 156
Ho Chi Minh City 133
Los Angeles 115
Hanoi 114
Helsinki 104
Milan 87
La Jolla 77
Chicago 76
Kent 59
Lauterbourg 58
Buffalo 55
Council Bluffs 53
Wilmette 52
Munich 47
Moscow 46
Latina 40
Salt Lake City 39
Shanghai 37
São Paulo 37
Dallas 36
Rome 36
New York 35
Amsterdam 32
Da Nang 32
Tokyo 30
Boardman 28
Falkenstein 26
Mexico City 26
Columbus 23
Seattle 23
Redondo Beach 22
Frankfurt am Main 21
Orem 20
Shenzhen 20
Washington 20
Chennai 19
Dublin 18
Phoenix 17
Verona 17
Elk Grove Village 16
Hangzhou 16
Rio de Janeiro 16
Haiphong 15
Modena 15
Offlaga 15
Tampa 15
Atlanta 14
Jakarta 13
Fairfield 12
Guangzhou 12
Belo Horizonte 11
Brasília 11
Chandler 11
Miano 11
Dhaka 10
Hillsboro 10
Houston 10
Manchester 10
Paris 10
Southend 10
Warsaw 10
Biên Hòa 9
Bologna 9
Brno 9
Chiswick 9
Turku 9
Assago 8
Baghdad 8
Brooklyn 8
Islington 8
Reggio Emilia 8
Tashkent 8
Wilmington 8
Woodbridge 8
Amman 7
Cagliari 7
Campinas 7
Changsha 7
Charlotte 7
Curitiba 7
Detroit 7
Guayaquil 7
Hounslow 7
Hải Dương 7
Johannesburg 7
Lahore 7
Lancaster 7
Manteca 7
Montreal 7
San Diego 7
Totale 9.694
Nome #
A Psychophysically-Based Model of Surface Gloss Perception 1.895
EnvyDepth: an interface for recovering local natural illumination from environment maps 232
b/Surf: Interactive Bzier Splines on Surface Meshes 206
Neural reflectance transformation imaging 204
Bi-Scale Appearance Fabrication 204
pOp: Parameter Optimization of Differentiable Vector Patterns 199
AppGen: Interactive Material Modeling from a Single Image 197
Direct-to-indirect transfer for cinematic relighting 194
Printing Spatially-Varying Reflectance 194
AppProp: All-Pairs Appearance-Space Edit Propagation 193
Grammar-based procedural animations for motion graphics 184
BoolSurf: Boolean Operations on Surfaces 183
3DFlow: continuous summarization of mesh editing workflows 181
Ishair: Importance sampling for hair scattering 170
Enforcing Energy Preservation in Microfacet Models 169
SceneGit: a practical system for diffing and merging 3D environments 168
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 165
A User Interface for Interactive Cinematic Shadow Design 165
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 165
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 163
Fabricating spatially-varying subsurface scattering 163
AppWand: Editing Measured Materials using Appearance-Driven Optimization 163
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 162
NodeGit: Diffing and Merging Node Graphs 160
State of the art in artistic editing of appearance, lighting and material 159
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 159
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 156
envyLight: an interface for editing natural illumination 155
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 153
gTangle: a grammar for the procedural generation of tangle patterns 151
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 151
cSculpt: a system for collaborative sculpting 149
Interactive and Robust Mesh Booleans 147
Lighting with paint 145
MeshFlow: Interactive visualization of mesh construction sequences 143
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 143
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 142
Interactive Global Illumination in Dynamic Scenes 142
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 142
Backhoe, a Packet Trace and Log Browser 141
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 141
Eye tracking and online search: Lessons learned and challenges ahead 141
Tensor Clustering for Rendering Many-Light Animations 140
Printing spatially-varying reflectance for reproducing HDR images 138
Visibility Editing For All-Frequency Shadow Design 137
Numerical approximations for energy preserving microfacet models 136
FloralSurf: Space-Filling Geodesic Ornaments 135
Toward evaluating material design interface paradigms for novice users 135
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 133
Perceptually-driven decision theory for interactive realistic rendering 133
pEt: Direct Manipulation of Differentiable Vector Patterns 132
User-configurable automatic shader simplification 127
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 127
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 127
Frequency and structure of long distance scholarly collaborations in a physics community 126
Cinematic Lighting 125
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 125
How Do People Edit Light Fields? 124
Matrix Row-Column Sampling for the Many-Light Problem 123
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 123
State of the Art in Artistic Editing of Appearance, Lighting, and Material 122
Shadow Map Antialiasing 121
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 120
PAVEL: Decorative Patterns with Packed Volumetric Elements 120
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 117
Yocto/GL: a data-oriented library for physically-based graphics 117
sLayer: a System for Multi-Layered Material Sculpting 116
Direct Manipulation of Procedural Implicit Surfaces 116
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 115
Texture retrieval in the wild through detection-based attributes 114
AppIm: Linear Spaces for Image-based Appearance Editing 113
GReTA -- A novel global and recursive tracking algorithm in three dimensions 112
Scalable partitioning for parallel position based dynamics 106
Reconstruction and thermal stability of cubic SiC(001) surfaces 105
User Controllable Color Transfer 105
Reconstruction and thermal stability of cubic SiC(001) surfaces 104
MeshHisto: collaborative modeling by sharing and retargeting editing histories 103
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 97
Towards a Massively Parallel Solver for Position Based Dynamics 97
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction 94
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 94
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 94
Jigsaw Image Mosaics 89
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 84
Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions 79
Texel-Att: representing and classifying element-based textures by attributes 73
Interactive Cinematic Relighting with Global Illumination 67
Interactive Optimization of Scaffolded Procedural Patterns 62
ReCoGS: Real-time ReColoring for Gaussian Splatting scenes 10
Totale 13.951
Categoria #
all - tutte 60.085
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 60.085


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/202220 0 4 0 2 0 0 2 1 1 5 2 3
2022/2023179 4 3 2 2 3 1 0 1 98 14 29 22
2023/2024710 8 5 33 129 102 52 37 94 37 49 82 82
2024/20253.934 162 32 115 183 755 652 343 132 274 123 513 650
2025/20269.024 562 431 785 574 675 331 858 200 2.514 1.410 273 411
2026/202712 12 0 0 0 0 0 0 0 0 0 0 0
Totale 13.951